LOW DRAG LABS IS A SMALL TEAM OF GAME MAKERS WHO LOVE OUR CRAFT

RApid iteration

We develop fast and test often

Extreme alignment

We stay aligned on vision and resolve any conflicts

Make The Game

We spend our time working on the product

We move fast and solve problems together. We put care into what we build, balancing speed with a sense of craftsmanship, and leave space for individual creativity. Collaboration, trust, and shared ownership guide us, because the best games come from teams driven by passion and autonomy.

Founders

Jon Selin

Starting as a programmer and game designer, Jon got started in MUDs in the 90s and did several startups in his native Sweden. He later moved to the US for a long stint as Designer Director at CCP Games and after that a decade as VP of Design at Pocket Gems.

After army service, martial arts, stunt work, and startups, he now channels his competitive drive into things like World of Warcraft world first races and Elden Ring speedruns.

Mike Hines

Mike has led art and tech art development for stunning projects across over a dozen companies, including the likes of Perpetual, Epic, and Oculus. He has experience with every platform imaginable from PC and consoles to VR and mobile.

Mike is a digital artist, programmer, painter, cat lover, and musician with a darkwave band that’s popular in Germany.