LOW DRAG LABS IS A SMALL TEAM OF GAME MAKERS WHO LOVE OUR CRAFT
RApid iteration
We develop fast and test often
Extreme alignment
We stay aligned on vision and resolve any conflicts
Make The Game
We spend our time working on the product
We move fast and solve problems together. We put care into what we build, balancing speed with a sense of craftsmanship, and leave space for individual creativity. Collaboration, trust, and shared ownership guide us, because the best games come from teams driven by passion and autonomy.
The Team
Starting as a programmer and game designer, Jon got started in MUDs in the 90s and did several startups in his native Sweden. He later moved to the US for a long stint as Design Director at CCP Games and after that a decade as VP of Design at Pocket Gems.
After army service, martial arts, stunt work, and startups, he now channels his competitive drive into things like World of Warcraft world first races and Elden Ring speedruns.
Jon Selin
Mike has led art and tech art development for stunning projects across over a dozen companies, including the likes of Perpetual, Epic, and Oculus. He has experience with every platform imaginable from PC and consoles to VR and mobile.
Mike is a digital artist, programmer, painter, cat lover, and musician with a darkwave band that’s popular in Germany.
Mike Hines
Christian is a technical game designer who brings gameplay systems and mechanics to life through design and technical implementation. With experience in Unity, Unreal Engine, and leading collaborative projects, he enjoys turning ideas into fun, playable experiences.
Outside of development, Christian loves MMORPGs, esports, and tabletop games.
Christian Rucki
Geoff is a character animator with a background in movies, games and new tech. He’s animated characters at studios like Industrial Light & Magic and Turtle Rock, and was one of the founding artists at Oculus VR. His mission: to make really fun social games that feel alive.
Outside the studio, Geoff loves tinkering with hobby electronics like robotics. He brings the same hands-on instinct to characters: build, test, and make them work.